pub enum GateType {
And {
output: Lit,
inputs: Vec<Lit>,
},
Or {
output: Lit,
inputs: Vec<Lit>,
},
Xor {
output: Lit,
inputs: Vec<Lit>,
},
Ite {
output: Lit,
condition: Lit,
then_val: Lit,
else_val: Lit,
},
Mux {
output: Lit,
select: Vec<Lit>,
inputs: Vec<Lit>,
},
}Expand description
Type of logical gate
Variants§
And
AND gate: output = a ∧ b
Or
OR gate: output = a ∨ b
Xor
XOR gate: output = a ⊕ b
Ite
ITE gate: output = if c then t else e
Fields
Mux
MUX gate: generalized ITE with multiple conditions
Implementations§
Trait Implementations§
impl Eq for GateType
impl StructuralPartialEq for GateType
Auto Trait Implementations§
impl Freeze for GateType
impl RefUnwindSafe for GateType
impl Send for GateType
impl Sync for GateType
impl Unpin for GateType
impl UnsafeUnpin for GateType
impl UnwindSafe for GateType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Instrument for T
impl<T> Instrument for T
Source§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Source§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more