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ResourceRegistry

Struct ResourceRegistry 

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pub struct ResourceRegistry { /* private fields */ }
Expand description

Shared registry of GPU textures and shaders, with generation-checked handles and reference counting.

Slots are recycled via a free list when their reference count reaches zero. The generation counter prevents stale handles from aliasing new allocations.

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impl ResourceRegistry

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pub fn new() -> Self

Construct an empty registry.

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pub fn alloc_texture(&mut self, name: String) -> TextureHandle

Allocate a texture slot with an initial reference count of 1.

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pub fn retain_texture(&mut self, h: TextureHandle) -> bool

Increment the reference count of h.

Returns false if the handle is stale (generation mismatch or out-of-bounds); returns true on success.

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pub fn release_texture(&mut self, h: TextureHandle)

Decrement the reference count of h.

When the count reaches zero the slot’s generation is bumped and the slot is pushed onto the free list for reuse. Stale or already-freed handles are silently ignored.

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pub fn get_texture(&self, h: TextureHandle) -> Option<&str>

Return the name associated with h, or None if stale.

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pub fn alloc_shader(&mut self, name: String) -> ShaderHandle

Allocate a shader slot with an initial reference count of 1.

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pub fn retain_shader(&mut self, h: ShaderHandle) -> bool

Increment the reference count of h.

Returns false if the handle is stale; returns true on success.

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pub fn release_shader(&mut self, h: ShaderHandle)

Decrement the reference count of h.

When the count reaches zero the slot is freed and the generation is bumped. Stale handles are silently ignored.

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pub fn get_shader(&self, h: ShaderHandle) -> Option<&str>

Return the name associated with h, or None if stale.

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impl Default for ResourceRegistry

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
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