pub struct ShaderGuard {
pub handle: ShaderHandle,
/* private fields */
}Expand description
RAII wrapper that releases a ShaderHandle when dropped.
Fields§
§handle: ShaderHandleThe guarded shader handle.
Implementations§
Source§impl ShaderGuard
impl ShaderGuard
Sourcepub fn new(
handle: ShaderHandle,
registry: Rc<RefCell<ResourceRegistry>>,
) -> Self
pub fn new( handle: ShaderHandle, registry: Rc<RefCell<ResourceRegistry>>, ) -> Self
Construct a guard that will release handle on drop.
Trait Implementations§
Source§impl Drop for ShaderGuard
impl Drop for ShaderGuard
Auto Trait Implementations§
impl !RefUnwindSafe for ShaderGuard
impl !Send for ShaderGuard
impl !Sync for ShaderGuard
impl !UnwindSafe for ShaderGuard
impl Freeze for ShaderGuard
impl Unpin for ShaderGuard
impl UnsafeUnpin for ShaderGuard
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<ST, DT> CastableFrom<ST, Initialized, Initialized> for DT
impl<ST, DT> CastableFrom<ST, Uninit, Uninit> for DT
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more