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FrameStats

Struct FrameStats 

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pub struct FrameStats {
    pub draw_calls: u32,
    pub render_passes: u32,
}
Expand description

Per-frame draw-call and render-pass counters.

Populated during WgpuBackend::execute and accessible via WgpuBackend::frame_stats.

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§draw_calls: u32

Number of pass.draw(...) calls issued during the last execute() call.

Counts only real GPU draws; skipped/dead segments are excluded. Shadow passes are included.

§render_passes: u32

Number of begin_render_pass calls issued during the last execute() call.

Includes the clear pass, shadow passes, solid pass, gradient pass(es), and textured pass(es).

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impl Clone for FrameStats

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fn clone(&self) -> FrameStats

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Copy for FrameStats

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impl Debug for FrameStats

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for FrameStats

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fn default() -> FrameStats

Returns the “default value” for a type. Read more
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impl Eq for FrameStats

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impl PartialEq for FrameStats

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fn eq(&self, other: &FrameStats) -> bool

Tests for self and other values to be equal, and is used by ==.
1.0.0 (const: unstable) · Source§

fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl StructuralPartialEq for FrameStats

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impl<T> Any for T
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Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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fn borrow_mut(&mut self) -> &mut T

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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<Q, K> Equivalent<K> for Q
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fn equivalent(&self, key: &K) -> bool

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fn equivalent(&self, key: &K) -> bool

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fn into(self) -> U

Calls U::from(self).

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const ALIGN: usize

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type Init = T

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unsafe fn init(init: <T as Pointable>::Init) -> usize

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