pub struct TextureHandle(pub ResourceId);Expand description
An opaque handle to a GPU texture resource.
Tuple Fields§
§0: ResourceIdThe underlying resource identifier.
Trait Implementations§
Source§impl Clone for TextureHandle
impl Clone for TextureHandle
Source§fn clone(&self) -> TextureHandle
fn clone(&self) -> TextureHandle
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for TextureHandle
impl Debug for TextureHandle
Source§impl Hash for TextureHandle
impl Hash for TextureHandle
Source§impl PartialEq for TextureHandle
impl PartialEq for TextureHandle
Source§fn eq(&self, other: &TextureHandle) -> bool
fn eq(&self, other: &TextureHandle) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for TextureHandle
impl Eq for TextureHandle
impl StructuralPartialEq for TextureHandle
Auto Trait Implementations§
impl Freeze for TextureHandle
impl RefUnwindSafe for TextureHandle
impl Send for TextureHandle
impl Sync for TextureHandle
impl Unpin for TextureHandle
impl UnsafeUnpin for TextureHandle
impl UnwindSafe for TextureHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.