pub struct ShaderHandle(pub ResourceId);Expand description
An opaque handle to a GPU shader resource.
Tuple Fields§
§0: ResourceIdThe underlying resource identifier.
Trait Implementations§
Source§impl Clone for ShaderHandle
impl Clone for ShaderHandle
Source§fn clone(&self) -> ShaderHandle
fn clone(&self) -> ShaderHandle
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShaderHandle
impl Debug for ShaderHandle
Source§impl Hash for ShaderHandle
impl Hash for ShaderHandle
Source§impl PartialEq for ShaderHandle
impl PartialEq for ShaderHandle
Source§fn eq(&self, other: &ShaderHandle) -> bool
fn eq(&self, other: &ShaderHandle) -> bool
Tests for
self and other values to be equal, and is used by ==.impl Copy for ShaderHandle
impl Eq for ShaderHandle
impl StructuralPartialEq for ShaderHandle
Auto Trait Implementations§
impl Freeze for ShaderHandle
impl RefUnwindSafe for ShaderHandle
impl Send for ShaderHandle
impl Sync for ShaderHandle
impl Unpin for ShaderHandle
impl UnsafeUnpin for ShaderHandle
impl UnwindSafe for ShaderHandle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.