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SubAllocator

Struct SubAllocator 

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pub struct SubAllocator { /* private fields */ }
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Bump-allocates aligned sub-regions from a single large wgpu::Buffer.

Useful when many small uniform or storage allocations would each require a separate wgpu::Buffer — instead, one large buffer is created once and sliced into named regions, reducing BindGroup churn and allocator overhead.

§Limitations

SubAllocator is a bump allocator — individual regions cannot be freed. Call reset to reclaim the entire capacity at once.

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impl SubAllocator

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pub fn new(buffer: Buffer, capacity: u64, alignment: u64) -> Self

Create a SubAllocator wrapping buffer with the given capacity and minimum alignment (must be a power of two; clamped to 1 if zero).

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pub fn alloc(&mut self, size: u64) -> Option<SubRegion>

Allocate a contiguous region of size bytes, aligned to self.alignment.

Returns None when the remaining capacity is insufficient.

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pub fn reset(&mut self)

Reset the cursor to zero, making all previously allocated regions available again. The backing buffer is not cleared.

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pub fn inner(&self) -> &Buffer

Access the underlying wgpu::Buffer.

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pub fn used(&self) -> u64

Number of bytes currently allocated (cursor position, before alignment of the next alloc).

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pub fn remaining(&self) -> u64

Number of bytes remaining after the current cursor.

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