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BufferPool

Struct BufferPool 

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pub struct BufferPool { /* private fields */ }
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A simple free-list pool that recycles wgpu::Buffers across dispatches to avoid per-frame reallocation.

Buffers are bucketed by (rounded_size, BufferUsages). The size is rounded up to the next power of two (minimum 256) on both acquire and release so that similarly-sized buffers can be reused interchangeably.

§Limitations

The pool does not destroy idle buffers; callers that need memory-bounded recycling should call BufferPool::available_count and drop excess buffers manually.

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impl BufferPool

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pub fn new() -> Self

Create an empty pool.

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pub fn acquire( &mut self, device: &Device, size: u64, usage: BufferUsages, ) -> Buffer

Acquire a buffer of at least size bytes with the given usage.

Returns a recycled buffer from the pool when one is available, or allocates a new one. The actual buffer size may be larger than size due to power-of-two rounding.

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pub fn release(&mut self, size: u64, usage: BufferUsages, buffer: Buffer)

Return a buffer to the pool so it can be reused by future acquire calls.

size should be the logical size the caller used for acquire; the pool applies the same rounding so the buffer lands in the correct bucket.

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pub fn available_count(&self, size: u64, usage: BufferUsages) -> usize

Number of idle buffers in the (size, usage) bucket.

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impl Default for BufferPool

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fn default() -> Self

Returns the “default value” for a type. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

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impl<T> BorrowMut<T> for T
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fn borrow_mut(&mut self) -> &mut T

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fn downcast(&self) -> &T

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Calls U::from(self).

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