pub struct GpuContext { /* private fields */ }Expand description
GPU acceleration context
Implementations§
Source§impl GpuContext
impl GpuContext
Sourcepub fn new(backend: GpuBackend) -> Result<Self>
pub fn new(backend: GpuBackend) -> Result<Self>
Create a new GPU context
Sourcepub fn is_available(&self) -> bool
pub fn is_available(&self) -> bool
Check if GPU is available
Sourcepub fn backend(&self) -> GpuBackend
pub fn backend(&self) -> GpuBackend
Get backend type
Sourcepub async fn batch_process(&self, data: &[f32]) -> Result<Vec<f32>>
pub async fn batch_process(&self, data: &[f32]) -> Result<Vec<f32>>
Batch process events on GPU
Sourcepub async fn matrix_multiply(
&self,
a: &[f32],
b: &[f32],
m: usize,
n: usize,
k: usize,
) -> Result<Vec<f32>>
pub async fn matrix_multiply( &self, a: &[f32], b: &[f32], m: usize, n: usize, k: usize, ) -> Result<Vec<f32>>
Perform matrix multiplication on GPU
Sourcepub async fn vector_add(&self, a: &[f32], b: &[f32]) -> Result<Vec<f32>>
pub async fn vector_add(&self, a: &[f32], b: &[f32]) -> Result<Vec<f32>>
Vector operations on GPU
Sourcepub async fn parallel_sum(&self, data: &[f32]) -> Result<f32>
pub async fn parallel_sum(&self, data: &[f32]) -> Result<f32>
Parallel aggregation on GPU
Auto Trait Implementations§
impl Freeze for GpuContext
impl !RefUnwindSafe for GpuContext
impl Send for GpuContext
impl Sync for GpuContext
impl Unpin for GpuContext
impl UnsafeUnpin for GpuContext
impl !UnwindSafe for GpuContext
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