pub struct NeuralStateMachine {
pub id: StateMachineId,
pub current_state: CognitiveState,
pub state_history: VecDeque<StateTransition>,
pub states: HashMap<StateId, CognitiveState>,
pub transition_matrix: TransitionMatrix,
pub neural_responses: HashMap<StateId, NeuralResponse>,
}Expand description
Neural state machine for pattern-based behavior.
Fields§
§id: StateMachineIdState machine identifier.
current_state: CognitiveStateCurrent state.
state_history: VecDeque<StateTransition>State history.
states: HashMap<StateId, CognitiveState>Available states.
transition_matrix: TransitionMatrixTransition matrix.
neural_responses: HashMap<StateId, NeuralResponse>State-dependent neural responses.
Trait Implementations§
Source§impl Clone for NeuralStateMachine
impl Clone for NeuralStateMachine
Source§fn clone(&self) -> NeuralStateMachine
fn clone(&self) -> NeuralStateMachine
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
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source. Read moreAuto Trait Implementations§
impl Freeze for NeuralStateMachine
impl RefUnwindSafe for NeuralStateMachine
impl Send for NeuralStateMachine
impl Sync for NeuralStateMachine
impl Unpin for NeuralStateMachine
impl UnsafeUnpin for NeuralStateMachine
impl UnwindSafe for NeuralStateMachine
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