pub struct StreamReplayManager { /* private fields */ }Expand description
Stream replay manager
Implementations§
Source§impl StreamReplayManager
impl StreamReplayManager
Sourcepub fn new(config: ReplayConfig) -> Self
pub fn new(config: ReplayConfig) -> Self
Create a new stream replay manager
Sourcepub fn store_event(&self, offset: u64, event: StreamEvent)
pub fn store_event(&self, offset: u64, event: StreamEvent)
Store an event for future replay
Sourcepub fn store_events(&self, events: Vec<(u64, StreamEvent)>)
pub fn store_events(&self, events: Vec<(u64, StreamEvent)>)
Store multiple events
Sourcepub async fn start_replay(
&self,
session_id: Option<String>,
) -> Result<UnboundedReceiver<StreamEvent>>
pub async fn start_replay( &self, session_id: Option<String>, ) -> Result<UnboundedReceiver<StreamEvent>>
Start a replay session
Sourcepub fn pause_replay(&self, session_id: &str) -> Result<()>
pub fn pause_replay(&self, session_id: &str) -> Result<()>
Pause a replay session
Sourcepub fn resume_replay(&self, session_id: &str) -> Result<()>
pub fn resume_replay(&self, session_id: &str) -> Result<()>
Resume a paused replay session
Sourcepub fn get_stats(&self) -> ReplayStats
pub fn get_stats(&self) -> ReplayStats
Get replay statistics
Sourcepub fn get_session_status(&self, session_id: &str) -> Option<ReplayStatus>
pub fn get_session_status(&self, session_id: &str) -> Option<ReplayStatus>
Get session status
Sourcepub fn register_processor(
&self,
processor: Box<dyn EventProcessor + Send + Sync>,
)
pub fn register_processor( &self, processor: Box<dyn EventProcessor + Send + Sync>, )
Register an event processor
Auto Trait Implementations§
impl Freeze for StreamReplayManager
impl !RefUnwindSafe for StreamReplayManager
impl Send for StreamReplayManager
impl Sync for StreamReplayManager
impl Unpin for StreamReplayManager
impl UnsafeUnpin for StreamReplayManager
impl !UnwindSafe for StreamReplayManager
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