VisionLanguageGraphModel

Struct VisionLanguageGraphModel 

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pub struct VisionLanguageGraphModel {
Show 13 fields pub config: VisionLanguageGraphConfig, pub model_id: Uuid, pub vision_encoder: VisionEncoder, pub language_encoder: LanguageEncoder, pub graph_encoder: GraphEncoder, pub multimodal_transformer: MultiModalTransformer, pub meta_learner: MetaLearner, pub vision_embeddings: HashMap<String, Array1<f32>>, pub language_embeddings: HashMap<String, Array1<f32>>, pub graph_embeddings: HashMap<String, Array1<f32>>, pub unified_embeddings: HashMap<String, Array1<f32>>, pub training_stats: Option<TrainingStats>, pub is_trained: bool,
}
Expand description

Vision-Language-Graph embedding model

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§config: VisionLanguageGraphConfig§model_id: Uuid§vision_encoder: VisionEncoder

Vision encoder

§language_encoder: LanguageEncoder

Language encoder

§graph_encoder: GraphEncoder

Graph encoder

§multimodal_transformer: MultiModalTransformer

Multi-modal transformer

§meta_learner: MetaLearner

Meta-learner for adaptation

§vision_embeddings: HashMap<String, Array1<f32>>

Cached embeddings

§language_embeddings: HashMap<String, Array1<f32>>§graph_embeddings: HashMap<String, Array1<f32>>§unified_embeddings: HashMap<String, Array1<f32>>§training_stats: Option<TrainingStats>

Training state

§is_trained: bool

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impl VisionLanguageGraphModel

Vision encoder

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pub fn new(config: VisionLanguageGraphConfig) -> Self

Create new vision-language-graph model

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pub async fn generate_unified_embedding( &mut self, image: Option<&Array3<f32>>, text: Option<&str>, graph_data: Option<(&Array2<f32>, &Array2<f32>, &Array2<f32>)>, ) -> Result<Array1<f32>>

Generate unified multi-modal embedding

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pub fn zero_shot_predict( &self, query_embedding: &Array1<f32>, class_prototypes: &HashMap<String, Array1<f32>>, ) -> Result<String>

Zero-shot prediction

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pub fn few_shot_adapt( &mut self, support_examples: &[(Array1<f32>, String)], query_examples: &[Array1<f32>], ) -> Result<Vec<String>>

Few-shot adaptation

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impl Debug for VisionLanguageGraphModel

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl EmbeddingModel for VisionLanguageGraphModel

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fn config(&self) -> &ModelConfig

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fn model_id(&self) -> &Uuid

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fn model_type(&self) -> &'static str

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fn add_triple(&mut self, _triple: Triple) -> Result<()>

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fn train<'life0, 'async_trait>( &'life0 mut self, epochs: Option<usize>, ) -> Pin<Box<dyn Future<Output = Result<TrainingStats>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait,

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fn get_entity_embedding(&self, entity: &str) -> Result<Vector>

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fn get_relation_embedding(&self, relation: &str) -> Result<Vector>

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fn score_triple( &self, subject: &str, predicate: &str, object: &str, ) -> Result<f64>

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fn predict_objects( &self, subject: &str, predicate: &str, k: usize, ) -> Result<Vec<(String, f64)>>

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fn predict_subjects( &self, predicate: &str, object: &str, k: usize, ) -> Result<Vec<(String, f64)>>

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fn predict_relations( &self, subject: &str, object: &str, k: usize, ) -> Result<Vec<(String, f64)>>

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fn get_entities(&self) -> Vec<String>

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fn get_relations(&self) -> Vec<String>

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fn get_stats(&self) -> ModelStats

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fn save(&self, _path: &str) -> Result<()>

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fn load(&mut self, _path: &str) -> Result<()>

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fn clear(&mut self)

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fn is_trained(&self) -> bool

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fn encode<'life0, 'life1, 'async_trait>( &'life0 self, texts: &'life1 [String], ) -> Pin<Box<dyn Future<Output = Result<Vec<Vec<f32>>>> + Send + 'async_trait>>
where Self: 'async_trait, 'life0: 'async_trait, 'life1: 'async_trait,

Encode text strings into embeddings

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