pub struct ShardAssignment {
pub num_shards: usize,
pub buckets: Vec<Vec<String>>,
}Expand description
Result of running ModelShardManager::partition over a known set of IDs.
A ShardAssignment is a vector of num_shards buckets, where each bucket
holds the IDs that map to that shard. Bucket ordering follows the input
order so the assignment is stable for a given input + num_shards pair.
Fields§
§num_shards: usizeNumber of shards (length of buckets).
buckets: Vec<Vec<String>>buckets[i] is the list of IDs that map to shard i.
Implementations§
Trait Implementations§
Source§impl Clone for ShardAssignment
impl Clone for ShardAssignment
Source§fn clone(&self) -> ShardAssignment
fn clone(&self) -> ShardAssignment
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for ShardAssignment
impl Debug for ShardAssignment
Source§impl<'de> Deserialize<'de> for ShardAssignment
impl<'de> Deserialize<'de> for ShardAssignment
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
impl Eq for ShardAssignment
Source§impl PartialEq for ShardAssignment
impl PartialEq for ShardAssignment
Source§fn eq(&self, other: &ShardAssignment) -> bool
fn eq(&self, other: &ShardAssignment) -> bool
Tests for
self and other values to be equal, and is used by ==.Source§impl Serialize for ShardAssignment
impl Serialize for ShardAssignment
impl StructuralPartialEq for ShardAssignment
Auto Trait Implementations§
impl Freeze for ShardAssignment
impl RefUnwindSafe for ShardAssignment
impl Send for ShardAssignment
impl Sync for ShardAssignment
impl Unpin for ShardAssignment
impl UnsafeUnpin for ShardAssignment
impl UnwindSafe for ShardAssignment
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Mutably borrows from an owned value. Read more
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