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PyRigidBodyConfig

Struct PyRigidBodyConfig 

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pub struct PyRigidBodyConfig {
Show 14 fields pub mass: f64, pub position: [f64; 3], pub velocity: [f64; 3], pub orientation: [f64; 4], pub angular_velocity: [f64; 3], pub shapes: Vec<PyColliderShape>, pub friction: f64, pub restitution: f64, pub is_static: bool, pub is_kinematic: bool, pub can_sleep: bool, pub linear_damping: f64, pub angular_damping: f64, pub tag: Option<String>,
}
Expand description

Configuration for creating a new rigid body.

Passed to PyPhysicsWorld::add_rigid_body.

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§mass: f64

Mass in kilograms. Use 0.0 or f64::INFINITY for a static/kinematic body.

§position: [f64; 3]

Initial position [x, y, z].

§velocity: [f64; 3]

Initial linear velocity [vx, vy, vz]. Defaults to zero.

§orientation: [f64; 4]

Initial orientation as quaternion [x, y, z, w]. Defaults to identity.

§angular_velocity: [f64; 3]

Initial angular velocity [wx, wy, wz]. Defaults to zero.

§shapes: Vec<PyColliderShape>

Collider shapes attached to this body.

§friction: f64

Friction coefficient (0 = frictionless, 1 = high friction).

§restitution: f64

Restitution/bounciness (0 = perfectly inelastic, 1 = perfectly elastic).

§is_static: bool

Whether this body is static (immovable, infinite mass).

§is_kinematic: bool

Whether this body is kinematic (moved manually, not by forces).

§can_sleep: bool

Whether this body can go to sleep when motion is negligible.

§linear_damping: f64

Linear damping coefficient (drag).

§angular_damping: f64

Angular damping coefficient (rotational drag).

§tag: Option<String>

Optional user-defined tag/name for identification.

Implementations§

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impl PyRigidBodyConfig

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pub fn dynamic(mass: f64, position: [f64; 3]) -> Self

Create a dynamic body at the given position with default settings.

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pub fn static_body(position: [f64; 3]) -> Self

Create a static body at the given position with default settings.

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pub fn with_shape(self, shape: PyColliderShape) -> Self

Add a collider shape to this body config and return self for chaining.

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pub fn with_friction(self, friction: f64) -> Self

Set friction and return self for chaining.

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pub fn with_restitution(self, restitution: f64) -> Self

Set restitution and return self for chaining.

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pub fn with_linear_damping(self, damping: f64) -> Self

Set linear damping and return self for chaining.

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pub fn with_angular_damping(self, damping: f64) -> Self

Set angular damping and return self for chaining.

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pub fn with_tag(self, tag: impl Into<String>) -> Self

Set tag and return self for chaining.

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pub fn inverse_mass(&self) -> f64

Effective inverse mass (0 for static/infinite).

Trait Implementations§

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impl Clone for PyRigidBodyConfig

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fn clone(&self) -> PyRigidBodyConfig

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PyRigidBodyConfig

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PyRigidBodyConfig

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de> Deserialize<'de> for PyRigidBodyConfig

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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>
where __D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl Serialize for PyRigidBodyConfig

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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error>
where __S: Serializer,

Serialize this value into the given Serde serializer. Read more

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🔬This is a nightly-only experimental API. (clone_to_uninit)
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