pub struct PySceneGraph {
pub nodes: Vec<PySceneNode>,
pub meshes: Vec<(u32, PyMeshRenderer)>,
pub particles: Vec<(u32, PyParticleRenderer)>,
pub lights: Vec<PyLight>,
/* private fields */
}Expand description
Hierarchical scene graph managing nodes, meshes, particles and lights.
Fields§
§nodes: Vec<PySceneNode>All nodes in the scene.
meshes: Vec<(u32, PyMeshRenderer)>Mesh renderers attached to node ids.
particles: Vec<(u32, PyParticleRenderer)>Particle renderers attached to node ids.
lights: Vec<PyLight>Lights in the scene.
Implementations§
Source§impl PySceneGraph
impl PySceneGraph
Sourcepub fn add_mesh(&mut self, node_id: u32, mesh: PyMeshRenderer)
pub fn add_mesh(&mut self, node_id: u32, mesh: PyMeshRenderer)
Attach a mesh to a node.
Sourcepub fn add_particles(&mut self, node_id: u32, particles: PyParticleRenderer)
pub fn add_particles(&mut self, node_id: u32, particles: PyParticleRenderer)
Attach particles to a node.
Sourcepub fn set_visible(&mut self, node_id: u32, visible: bool)
pub fn set_visible(&mut self, node_id: u32, visible: bool)
Set visibility for a node.
Sourcepub fn set_translation(&mut self, node_id: u32, translation: [f64; 3])
pub fn set_translation(&mut self, node_id: u32, translation: [f64; 3])
Set local translation for a node.
Sourcepub fn traverse_visible(&self) -> Vec<u32>
pub fn traverse_visible(&self) -> Vec<u32>
Traverse all visible nodes and return their ids in order.
Sourcepub fn node_count(&self) -> usize
pub fn node_count(&self) -> usize
Return total number of nodes.
Trait Implementations§
Source§impl Clone for PySceneGraph
impl Clone for PySceneGraph
Source§fn clone(&self) -> PySceneGraph
fn clone(&self) -> PySceneGraph
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PySceneGraph
impl Debug for PySceneGraph
Source§impl Default for PySceneGraph
impl Default for PySceneGraph
Source§impl<'de> Deserialize<'de> for PySceneGraph
impl<'de> Deserialize<'de> for PySceneGraph
Source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations§
impl Freeze for PySceneGraph
impl RefUnwindSafe for PySceneGraph
impl Send for PySceneGraph
impl Sync for PySceneGraph
impl Unpin for PySceneGraph
impl UnsafeUnpin for PySceneGraph
impl UnwindSafe for PySceneGraph
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.