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Camera

Struct Camera 

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pub struct Camera {
    pub position: [f64; 3],
    pub forward: [f64; 3],
    pub right: [f64; 3],
    pub up: [f64; 3],
    pub fov_y: f64,
    pub aspect: f64,
    pub near: f64,
    pub aperture: f64,
    pub focus_dist: f64,
}
Expand description

Perspective camera model for primary ray generation.

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§position: [f64; 3]

Camera position in world space.

§forward: [f64; 3]

Normalized forward direction.

§right: [f64; 3]

Normalized right direction.

§up: [f64; 3]

Normalized up direction.

§fov_y: f64

Vertical field of view in radians.

§aspect: f64

Image aspect ratio (width/height).

§near: f64

Distance to the near plane.

§aperture: f64

Lens aperture radius (0 = pinhole).

§focus_dist: f64

Focus distance.

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impl Camera

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pub fn look_at( eye: [f64; 3], target: [f64; 3], world_up: [f64; 3], fov_y_deg: f64, aspect: f64, aperture: f64, focus_dist: f64, ) -> Self

Create a new perspective camera with look-at setup.

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pub fn generate_ray(&self, px: f64, py: f64, width: f64, height: f64) -> Ray

Generate a primary ray for pixel (px, py) in [0,W) x [0,H).

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pub fn generate_dof_ray( &self, px: f64, py: f64, width: f64, height: f64, lens_u: f64, lens_v: f64, ) -> Ray

Generate a depth-of-field ray with lens sampling.

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impl Clone for Camera

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fn clone(&self) -> Camera

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Camera

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
where T: 'static + ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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fn downcast(&self) -> &T

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type Error = <U as TryFrom<T>>::Error

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