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AsyncComputeQueue

Struct AsyncComputeQueue 

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pub struct AsyncComputeQueue {
    pub total_enqueued: usize,
    pub total_executed: usize,
    /* private fields */
}
Expand description

Models an async compute queue: a FIFO of DispatchBatches that can be submitted independently of the graphics queue.

On a GPU this enables overlapping async compute with graphics work. Here it is a simple in-memory queue used to test scheduling logic.

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§total_enqueued: usize

Total number of batches ever enqueued (for profiling).

§total_executed: usize

Total number of batches ever drained (executed).

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impl AsyncComputeQueue

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pub fn new() -> Self

Create an empty async compute queue.

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pub fn submit(&mut self, batch: DispatchBatch)

Enqueue a dispatch batch.

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pub fn flush(&mut self) -> usize

Execute (drain) all pending batches and return the count executed.

In a real backend this would flush the command buffer to the GPU. Here it simply clears the queue and updates counters.

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pub fn pending(&self) -> usize

Number of batches currently waiting in the queue.

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pub fn is_idle(&self) -> bool

Returns true when there are no pending batches.

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impl Default for AsyncComputeQueue

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fn default() -> Self

Returns the “default value” for a type. Read more

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