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GpuParticleEmitter

Struct GpuParticleEmitter 

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pub struct GpuParticleEmitter {
    pub position: [f32; 3],
    pub shape: EmitterShape,
    pub mode: EmissionMode,
    pub initial_velocity: [f32; 3],
    pub lifetime: f32,
    pub mass: f32,
    pub active: bool,
    pub accumulator: f32,
    /* private fields */
}
Expand description

GPU particle emitter with configurable shape and mode.

Fields§

§position: [f32; 3]

World-space spawn origin.

§shape: EmitterShape

Emitter shape.

§mode: EmissionMode

Emission mode.

§initial_velocity: [f32; 3]

Base initial velocity.

§lifetime: f32

Particle lifetime (seconds).

§mass: f32

Particle mass.

§active: bool

Whether emitter is active.

§accumulator: f32

Fractional accumulator for continuous mode.

Implementations§

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impl GpuParticleEmitter

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pub fn new_continuous(position: [f32; 3], rate: f32, lifetime: f32) -> Self

Create a new emitter with a point shape and continuous mode.

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pub fn new_burst(position: [f32; 3], count: usize, lifetime: f32) -> Self

Create a burst emitter.

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pub fn emit(&mut self, buffer: &mut ParticleBuffer, dt: f32) -> usize

Emit particles into a buffer for one timestep dt.

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pub fn burst_count(&self) -> usize

Number of particles this emitter will emit in one burst (or 0 if continuous).

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