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LbmSimulation

Struct LbmSimulation 

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pub struct LbmSimulation {
    pub config: LbmConfig,
    pub f: Vec<Vec<f64>>,
    pub solid: Vec<bool>,
    pub lid_vel_x: f64,
    pub lid_vel_y: f64,
    pub lid_vel_z: f64,
    pub step_count: u64,
    /* private fields */
}
Expand description

D3Q19 BGK LBM simulation.

Population arrays are indexed f[dir][cell_index] where cell_index = x + nx * (y + ny * z).

Fields§

§config: LbmConfig

Configuration.

§f: Vec<Vec<f64>>

Distribution functions f_i (19 × N_cells).

§solid: Vec<bool>

Solid (no-slip) mask: true = bounce-back wall.

§lid_vel_x: f64

Lid velocity (X component).

§lid_vel_y: f64

Lid velocity (Y component).

§lid_vel_z: f64

Lid velocity (Z component).

§step_count: u64

Total steps executed.

Implementations§

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impl LbmSimulation

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pub fn new(config: LbmConfig) -> Self

Create a new LBM simulation, initialised at rest with density ρ₀.

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pub fn set_lid_velocity(&mut self, ux: f64, uy: f64, uz: f64)

Set the lid (top-face, y = ny-1) moving at (ux, uy, uz).

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pub fn has_gpu(&self) -> bool

True if a real GPU adapter was successfully initialised.

Returns false before the first call to step() (GPU state is lazy).

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pub fn step(&mut self)

Advance one LBM step: BGK collision + streaming + boundary.

When the wgpu-backend feature is enabled the GPU path is tried first; it falls back to CPU if no adapter is available.

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pub fn cell_macro(&mut self, x: usize, y: usize, z: usize) -> (f64, [f64; 3])

Density and velocity at cell (x, y, z).

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pub fn mean_velocity(&mut self) -> (f64, f64, f64)

Mean velocity (ux, uy, uz) averaged over all fluid cells.

When body forces are active the physical (observable) velocity in the Guo forcing scheme is u_phys = (Σ f_i e_i + F/2) / ρ, so config.force_* contributes a half-force correction here.

If GPU steps have been taken, the CPU-side populations are synchronised from the GPU before computing the mean.

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pub fn mean_density(&mut self) -> f64

Mean density over all fluid cells.

If GPU steps have been taken, the CPU-side populations are synchronised from the GPU before computing the mean.

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pub fn max_velocity_magnitude(&mut self) -> f64

Maximum velocity magnitude across all fluid cells.

If GPU steps have been taken, the CPU-side populations are synchronised from the GPU before computing the maximum.

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