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ContactManifoldGpu

Struct ContactManifoldGpu 

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pub struct ContactManifoldGpu {
    pub body_a: usize,
    pub body_b: usize,
    pub contact_points: Vec<[f32; 3]>,
    pub normals: Vec<[f32; 3]>,
    pub penetrations: Vec<f32>,
}
Expand description

Contact manifold between two bodies produced by the narrowphase.

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§body_a: usize

Index of the first body.

§body_b: usize

Index of the second body.

§contact_points: Vec<[f32; 3]>

Contact point positions in world space.

§normals: Vec<[f32; 3]>

Outward contact normals (pointing from B to A), one per contact point.

§penetrations: Vec<f32>

Penetration depths (positive means overlapping), one per contact point.

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impl ContactManifoldGpu

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pub fn new(body_a: usize, body_b: usize) -> Self

Create a new, empty contact manifold between two bodies.

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pub fn add_contact( &mut self, point: [f32; 3], normal: [f32; 3], penetration: f32, )

Add a single contact point to the manifold.

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pub fn contact_count(&self) -> usize

Number of contact points in the manifold.

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impl Clone for ContactManifoldGpu

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fn clone(&self) -> ContactManifoldGpu

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ContactManifoldGpu

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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const ALIGN: usize

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type Init = T

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