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GpuCommandEncoder

Struct GpuCommandEncoder 

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pub struct GpuCommandEncoder { /* private fields */ }
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A recorded sequence of GPU commands (mock encoder).

Records commands for later submission; models wgpu-style recording.

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impl GpuCommandEncoder

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pub fn new(label: impl Into<String>) -> Self

Create a new command encoder with a debug label.

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pub fn copy_buffer(&mut self, src: BufferId, dst: BufferId, size: usize)

Record a buffer copy command.

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pub fn dispatch_compute(&mut self, kernel_name: &str, workgroups: [u32; 3])

Record a compute dispatch.

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pub fn insert_barrier(&mut self, barrier: PipelineBarrier)

Insert a pipeline barrier.

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pub fn push_constant(&mut self, name: &str, value: f64)

Set a named push constant.

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pub fn label(&self) -> &str

Return the label of this encoder.

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pub fn command_count(&self) -> usize

Number of recorded commands.

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pub fn commands(&self) -> &[GpuCommand]

Return the recorded commands.

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pub fn reset(&mut self)

Reset the encoder (clear recorded commands).

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pub fn submit(&self, dispatcher: &mut ComputeDispatcher) -> Result<(), GpuError>

“Submit” the recorded commands: replay them on the dispatcher.

For copy commands, data is transferred between buffers. Other commands are noted but not executed (they are mock-only).

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