pub struct GpuRay {
pub origin: [f32; 3],
pub direction: [f32; 3],
pub max_t: f32,
}Expand description
A ray for GPU BVH traversal.
Fields§
§origin: [f32; 3]Ray origin.
direction: [f32; 3]Ray direction (does not need to be normalised).
max_t: f32Maximum ray parameter (hit farther than this is ignored).
Implementations§
Trait Implementations§
impl Copy for GpuRay
impl StructuralPartialEq for GpuRay
Auto Trait Implementations§
impl Freeze for GpuRay
impl RefUnwindSafe for GpuRay
impl Send for GpuRay
impl Sync for GpuRay
impl Unpin for GpuRay
impl UnsafeUnpin for GpuRay
impl UnwindSafe for GpuRay
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more