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ParticleSystem

Struct ParticleSystem 

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pub struct ParticleSystem {
    pub buffer: ParticleBuffer,
    pub emitters: Vec<ParticleEmitter>,
    pub gravity: GravityForce,
    pub drag: DragForce,
    pub floor: Option<FloorCollision>,
    pub rng: SimpleRng,
    pub time: f32,
}
Expand description

High-level particle system that owns a buffer, emitters, and forces.

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§buffer: ParticleBuffer

The SoA particle data.

§emitters: Vec<ParticleEmitter>

All registered emitters.

§gravity: GravityForce

Global gravity.

§drag: DragForce

Global drag.

§floor: Option<FloorCollision>

Optional floor collision plane.

§rng: SimpleRng

Internal RNG for emitter seeding.

§time: f32

Elapsed simulation time.

Implementations§

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impl ParticleSystem

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pub fn new(capacity: usize) -> Self

Create a new particle system with the given buffer capacity.

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pub fn add_emitter(&mut self, emitter: ParticleEmitter) -> usize

Register an emitter and return its index.

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pub fn step(&mut self, dt: f32)

Advance the simulation by dt seconds.

Order: emit → gravity → drag → floor → integrate.

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