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GpuParticleLayout

Struct GpuParticleLayout 

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pub struct GpuParticleLayout;
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Utilities for converting between the SoA ParticleBuffer and an interleaved flat f32 slice suitable for GPU upload.

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impl GpuParticleLayout

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pub fn stride() -> usize

Number of f32 values per particle in the interleaved layout.

Layout: [x, y, z, vx, vy, vz, mass, lifetime]

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pub fn to_f32_buffer(buffer: &ParticleBuffer) -> Vec<f32>

Produce an interleaved Vecf32` containing all slots (alive and dead).

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pub fn from_f32_buffer(data: &[f32], count: usize) -> ParticleBuffer

Parse an interleaved buffer back into a ParticleBuffer.

count must equal the number of particle slots encoded in data.

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