pub struct GpuSphBuffer {
pub positions: Vec<[f32; 3]>,
pub velocities: Vec<[f32; 3]>,
pub densities: Vec<f32>,
pub pressures: Vec<f32>,
}Expand description
GPU-side buffer holding all per-particle arrays.
Fields§
§positions: Vec<[f32; 3]>Per-particle positions [x, y, z].
velocities: Vec<[f32; 3]>Per-particle velocities [vx, vy, vz].
densities: Vec<f32>Per-particle densities (kg/m³).
pressures: Vec<f32>Per-particle pressures (Pa).
Implementations§
Trait Implementations§
Source§impl Clone for GpuSphBuffer
impl Clone for GpuSphBuffer
Source§fn clone(&self) -> GpuSphBuffer
fn clone(&self) -> GpuSphBuffer
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GpuSphBuffer
impl RefUnwindSafe for GpuSphBuffer
impl Send for GpuSphBuffer
impl Sync for GpuSphBuffer
impl Unpin for GpuSphBuffer
impl UnsafeUnpin for GpuSphBuffer
impl UnwindSafe for GpuSphBuffer
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more