pub struct HalfEdgeMesh {
pub half_edges: Vec<HalfEdge>,
pub vertices: Vec<[f64; 3]>,
pub vertex_he: Vec<usize>,
pub faces: Vec<Face>,
}Expand description
Doubly Connected Edge List (DCEL) half-edge mesh.
Fields§
§half_edges: Vec<HalfEdge>All half-edges.
vertices: Vec<[f64; 3]>All vertices (positions).
vertex_he: Vec<usize>Vertex → one outgoing half-edge index.
faces: Vec<Face>All faces.
Implementations§
Source§impl HalfEdgeMesh
impl HalfEdgeMesh
Sourcepub fn from_triangles(verts: Vec<[f64; 3]>, faces: &[[usize; 3]]) -> Self
pub fn from_triangles(verts: Vec<[f64; 3]>, faces: &[[usize; 3]]) -> Self
Create a half-edge mesh from a triangle soup (vertices + face indices).
Sourcepub fn num_vertices(&self) -> usize
pub fn num_vertices(&self) -> usize
Number of vertices.
Sourcepub fn num_edges(&self) -> usize
pub fn num_edges(&self) -> usize
Number of (full) edges (each edge = 2 half-edges or 1 boundary half-edge).
Sourcepub fn face_half_edges(&self, fi: usize) -> Vec<usize>
pub fn face_half_edges(&self, fi: usize) -> Vec<usize>
Get the face half-edges (indices) in order for face fi.
Sourcepub fn face_normal(&self, fi: usize) -> [f64; 3]
pub fn face_normal(&self, fi: usize) -> [f64; 3]
Compute the face normal for a triangular face.
Sourcepub fn euler_characteristic(&self) -> i64
pub fn euler_characteristic(&self) -> i64
Compute the Euler characteristic: V - E + F.
Sourcepub fn count_unique_edges(&self) -> usize
pub fn count_unique_edges(&self) -> usize
Count unique (undirected) edges.
Sourcepub fn genus(&self) -> i64
pub fn genus(&self) -> i64
Compute genus from Euler characteristic (closed orientable surface).
χ = 2 - 2g → g = (2 - χ) / 2
Sourcepub fn boundary_half_edges(&self) -> Vec<usize>
pub fn boundary_half_edges(&self) -> Vec<usize>
Returns boundary half-edge indices (half-edges with no twin).
Sourcepub fn is_manifold(&self) -> bool
pub fn is_manifold(&self) -> bool
Returns true if the mesh is a manifold.
A mesh is manifold if every edge has at most 2 incident faces and every vertex has a single fan of faces.
Sourcepub fn vertex_normals(&self) -> Vec<[f64; 3]>
pub fn vertex_normals(&self) -> Vec<[f64; 3]>
Compute vertex normals by averaging incident face normals.
Sourcepub fn total_area(&self) -> f64
pub fn total_area(&self) -> f64
Total surface area.
Sourcepub fn vertex_neighbors(&self, v: usize) -> Vec<usize>
pub fn vertex_neighbors(&self, v: usize) -> Vec<usize>
Get vertices adjacent to vertex v (1-ring neighbors).
Trait Implementations§
Source§impl Clone for HalfEdgeMesh
impl Clone for HalfEdgeMesh
Source§fn clone(&self) -> HalfEdgeMesh
fn clone(&self) -> HalfEdgeMesh
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl Debug for HalfEdgeMesh
impl Debug for HalfEdgeMesh
Auto Trait Implementations§
impl Freeze for HalfEdgeMesh
impl RefUnwindSafe for HalfEdgeMesh
impl Send for HalfEdgeMesh
impl Sync for HalfEdgeMesh
impl Unpin for HalfEdgeMesh
impl UnsafeUnpin for HalfEdgeMesh
impl UnwindSafe for HalfEdgeMesh
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