pub struct SpatialHash3D<T: Clone> {
pub cell_size: f64,
pub n_items: usize,
/* private fields */
}Expand description
A uniform-grid spatial hash that maps 3-D positions to arbitrary data.
Items are bucketed by their cell coordinate
(floor(x/cell_size), floor(y/cell_size), floor(z/cell_size)).
Fields§
§cell_size: f64Side length of each cubic cell.
n_items: usizeTotal number of items currently stored.
Implementations§
Source§impl<T: Clone> SpatialHash3D<T>
impl<T: Clone> SpatialHash3D<T>
Sourcepub fn cell_coord(&self, x: f64) -> i32
pub fn cell_coord(&self, x: f64) -> i32
Maps a single coordinate to its cell index via floor(x / cell_size).
Sourcepub fn cell_key(&self, pos: [f64; 3]) -> (i32, i32, i32)
pub fn cell_key(&self, pos: [f64; 3]) -> (i32, i32, i32)
Returns the 3-D cell key for a world-space position.
Sourcepub fn insert(&mut self, id: usize, pos: [f64; 3], data: T) -> (i32, i32, i32)
pub fn insert(&mut self, id: usize, pos: [f64; 3], data: T) -> (i32, i32, i32)
Inserts (id, data) at pos and returns the cell key it was placed in.
Sourcepub fn remove(&mut self, id: usize, pos: [f64; 3])
pub fn remove(&mut self, id: usize, pos: [f64; 3])
Removes the entry with the given id from the cell that contains pos.
Sourcepub fn query_radius(&self, center: [f64; 3], radius: f64) -> Vec<(usize, &T)>
pub fn query_radius(&self, center: [f64; 3], radius: f64) -> Vec<(usize, &T)>
Returns all items within the cells overlapping a sphere of radius
centred at center. Note: without stored positions, exact distance
filtering is not possible; use SpatialHashPos3D for exact queries.
Auto Trait Implementations§
impl<T> Freeze for SpatialHash3D<T>
impl<T> RefUnwindSafe for SpatialHash3D<T>where
T: RefUnwindSafe,
impl<T> Send for SpatialHash3D<T>where
T: Send,
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T: Sync,
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impl<T> UnsafeUnpin for SpatialHash3D<T>
impl<T> UnwindSafe for SpatialHash3D<T>where
T: UnwindSafe,
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