pub struct MeshBoolean {
pub tolerance: f64,
}Expand description
Mesh Boolean operations: union, intersection, difference.
Uses triangle-triangle intersection tests and edge classification.
Fields§
§tolerance: f64Tolerance for floating-point comparisons.
Implementations§
Source§impl MeshBoolean
impl MeshBoolean
Sourcepub fn bounding_box(vertices: &[Vertex]) -> ([f64; 3], [f64; 3])
pub fn bounding_box(vertices: &[Vertex]) -> ([f64; 3], [f64; 3])
Returns the axis-aligned bounding box of a set of vertices.
Sourcepub fn triangle_bbox_overlap(
a0: &[f64; 3],
a1: &[f64; 3],
a2: &[f64; 3],
b0: &[f64; 3],
b1: &[f64; 3],
b2: &[f64; 3],
) -> bool
pub fn triangle_bbox_overlap( a0: &[f64; 3], a1: &[f64; 3], a2: &[f64; 3], b0: &[f64; 3], b1: &[f64; 3], b2: &[f64; 3], ) -> bool
Tests if two triangle bounding boxes overlap.
Sourcepub fn count_intersections(
va: &[Vertex],
fa: &[Face],
vb: &[Vertex],
fb: &[Face],
) -> usize
pub fn count_intersections( va: &[Vertex], fa: &[Face], vb: &[Vertex], fb: &[Face], ) -> usize
Counts the number of overlapping triangle pairs between two meshes.
Sourcepub fn mesh_union(
&self,
va: &[Vertex],
fa: &[Face],
vb: &[Vertex],
fb: &[Face],
) -> BooleanResult
pub fn mesh_union( &self, va: &[Vertex], fa: &[Face], vb: &[Vertex], fb: &[Face], ) -> BooleanResult
Returns the union of two meshes (concatenated vertices and faces).
This is a simplified union that combines both meshes without Boolean intersection resolution.
Trait Implementations§
Source§impl Clone for MeshBoolean
impl Clone for MeshBoolean
Source§fn clone(&self) -> MeshBoolean
fn clone(&self) -> MeshBoolean
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for MeshBoolean
impl RefUnwindSafe for MeshBoolean
impl Send for MeshBoolean
impl Sync for MeshBoolean
impl Unpin for MeshBoolean
impl UnsafeUnpin for MeshBoolean
impl UnwindSafe for MeshBoolean
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