pub struct VisibilityGraph {
pub nodes: Vec<Point2>,
pub edges: Vec<Vec<usize>>,
}Expand description
A visibility graph for path planning among 2D polygon obstacles.
Nodes are the vertices of all obstacles plus optional source/target points. Edges connect pairs of nodes that can see each other (the open segment between them does not cross any obstacle edge).
Fields§
§nodes: Vec<Point2>All nodes (vertices + queries).
edges: Vec<Vec<usize>>Adjacency list: edges[i] = list of node indices visible from node i.
Implementations§
Source§impl VisibilityGraph
impl VisibilityGraph
Sourcepub fn build(obstacles: &[Obstacle2D]) -> Self
pub fn build(obstacles: &[Obstacle2D]) -> Self
Build the visibility graph from a collection of obstacles.
Sourcepub fn add_query_point(&mut self, pt: Point2, obstacles: &[Obstacle2D])
pub fn add_query_point(&mut self, pt: Point2, obstacles: &[Obstacle2D])
Add a query point (e.g., start or goal) and compute its visibility to existing nodes.
Trait Implementations§
Source§impl Clone for VisibilityGraph
impl Clone for VisibilityGraph
Source§fn clone(&self) -> VisibilityGraph
fn clone(&self) -> VisibilityGraph
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for VisibilityGraph
impl Debug for VisibilityGraph
Source§impl Default for VisibilityGraph
impl Default for VisibilityGraph
Source§fn default() -> VisibilityGraph
fn default() -> VisibilityGraph
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for VisibilityGraph
impl RefUnwindSafe for VisibilityGraph
impl Send for VisibilityGraph
impl Sync for VisibilityGraph
impl Unpin for VisibilityGraph
impl UnsafeUnpin for VisibilityGraph
impl UnwindSafe for VisibilityGraph
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