pub struct ProgressiveMeshSimple {
pub current: SimpleMesh,
pub history: Vec<EdgeCollapseRecord>,
}Expand description
Progressive mesh: stores the base (simplified) mesh and a list of refinement records.
Fields§
§current: SimpleMeshCurrent simplified mesh.
history: Vec<EdgeCollapseRecord>Collapse history (oldest first).
Implementations§
Source§impl ProgressiveMeshSimple
impl ProgressiveMeshSimple
Sourcepub fn new(mesh: SimpleMesh) -> Self
pub fn new(mesh: SimpleMesh) -> Self
Build a progressive mesh from a base mesh.
Sourcepub fn collapse_edge(&mut self, src: usize, dst: usize)
pub fn collapse_edge(&mut self, src: usize, dst: usize)
Perform one vertex-to-vertex edge collapse (vertex src → vertex dst).
Merges src into dst, removes all triangles that had both src and dst,
and replaces src with dst in all remaining triangles.
Sourcepub fn n_collapses(&self) -> usize
pub fn n_collapses(&self) -> usize
Number of collapses performed.
Sourcepub fn n_triangles(&self) -> usize
pub fn n_triangles(&self) -> usize
Current triangle count.
Auto Trait Implementations§
impl Freeze for ProgressiveMeshSimple
impl RefUnwindSafe for ProgressiveMeshSimple
impl Send for ProgressiveMeshSimple
impl Sync for ProgressiveMeshSimple
impl Unpin for ProgressiveMeshSimple
impl UnsafeUnpin for ProgressiveMeshSimple
impl UnwindSafe for ProgressiveMeshSimple
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