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TubeGeometry

Struct TubeGeometry 

Source
pub struct TubeGeometry {
    pub vertices: Vec<[f64; 3]>,
    pub triangles: Vec<[usize; 3]>,
}
Expand description

A tube mesh built by extruding a circular cross-section along a spine curve.

Uses the Frenet frame at each spine sample to orient the cross-section circles, then connects them into a triangle strip.

Fields§

§vertices: Vec<[f64; 3]>

Vertex positions.

§triangles: Vec<[usize; 3]>

Triangle indices (each triple is one triangle, CCW from outside).

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impl TubeGeometry

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pub fn from_bezier( curve: &BezierCurve, radius: f64, n_spine: usize, n_radial: usize, ) -> Self

Build a tube along a BezierCurve.

§Parameters
  • curve: The spine curve.
  • radius: Radius of the circular cross-section.
  • n_spine: Number of spine samples (at least 2).
  • n_radial: Number of vertices around each ring (at least 3).

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