pub struct IsoMesh {
pub vertices: Vec<[f64; 3]>,
pub triangles: Vec<[usize; 3]>,
pub normals: Vec<[f64; 3]>,
}Expand description
Output triangle mesh from isosurface extraction.
Fields§
§vertices: Vec<[f64; 3]>Vertex positions.
triangles: Vec<[usize; 3]>Triangle indices (triples into vertices).
normals: Vec<[f64; 3]>Per-vertex normals.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for IsoMesh
impl RefUnwindSafe for IsoMesh
impl Send for IsoMesh
impl Sync for IsoMesh
impl Unpin for IsoMesh
impl UnsafeUnpin for IsoMesh
impl UnwindSafe for IsoMesh
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.