pub struct CsgWithMaterials;Expand description
Performs CSG boolean operations while tracking which material each resulting triangle comes from.
Implementations§
Source§impl CsgWithMaterials
impl CsgWithMaterials
Sourcepub fn execute(
op: BooleanOp,
mesh_a: &TriangleMesh,
mat_a: CsgMaterial,
mesh_b: &TriangleMesh,
mat_b: CsgMaterial,
) -> Result<(TriangleMesh, Vec<CsgMaterial>)>
pub fn execute( op: BooleanOp, mesh_a: &TriangleMesh, mat_a: CsgMaterial, mesh_b: &TriangleMesh, mat_b: CsgMaterial, ) -> Result<(TriangleMesh, Vec<CsgMaterial>)>
Execute a boolean operation, returning (result_mesh, per_triangle_materials).
per_triangle_materials is parallel to result_mesh.indices.
Auto Trait Implementations§
impl Freeze for CsgWithMaterials
impl RefUnwindSafe for CsgWithMaterials
impl Send for CsgWithMaterials
impl Sync for CsgWithMaterials
impl Unpin for CsgWithMaterials
impl UnsafeUnpin for CsgWithMaterials
impl UnwindSafe for CsgWithMaterials
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.