pub struct RayHit {
pub point: Vec3,
pub normal: Vec3,
pub toi: Real,
}Expand description
Result of a ray intersection test.
Fields§
§point: Vec3Point of intersection in world space.
normal: Vec3Surface normal at the intersection point.
toi: RealParameter along the ray (distance = toi * ray_direction.norm()).
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RayHit
impl RefUnwindSafe for RayHit
impl Send for RayHit
impl Sync for RayHit
impl Unpin for RayHit
impl UnsafeUnpin for RayHit
impl UnwindSafe for RayHit
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.