pub struct SphereSensor {
pub center: [Real; 3],
pub radius: Real,
pub current_overlaps: Vec<u64>,
}Expand description
A spherical proximity sensor.
Fields§
§center: [Real; 3]World-space center.
radius: RealTrigger radius.
current_overlaps: Vec<u64>Currently overlapping body IDs.
Implementations§
Trait Implementations§
Source§impl PhysicsSensor for SphereSensor
impl PhysicsSensor for SphereSensor
Source§fn is_triggered(&self) -> bool
fn is_triggered(&self) -> bool
Return
true if the sensor is currently triggered by any body.Source§fn overlapping_bodies(&self) -> Vec<u64>
fn overlapping_bodies(&self) -> Vec<u64>
Return the IDs of all bodies currently overlapping this sensor.
Auto Trait Implementations§
impl Freeze for SphereSensor
impl RefUnwindSafe for SphereSensor
impl Send for SphereSensor
impl Sync for SphereSensor
impl Unpin for SphereSensor
impl UnsafeUnpin for SphereSensor
impl UnwindSafe for SphereSensor
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.