pub struct Contact {
pub point: [Real; 3],
pub normal: [Real; 3],
pub depth: Real,
pub id_a: u64,
pub id_b: u64,
}Expand description
A collision contact point.
Fields§
§point: [Real; 3]Contact point in world space.
normal: [Real; 3]Contact normal (from B to A, normalised).
depth: RealPenetration depth.
id_a: u64Id of the first object.
id_b: u64Id of the second object.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Contact
impl RefUnwindSafe for Contact
impl Send for Contact
impl Sync for Contact
impl Unpin for Contact
impl UnsafeUnpin for Contact
impl UnwindSafe for Contact
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.