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Body

Struct Body 

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pub struct Body {
Show 15 fields pub transform: Transform, pub prev_transform: Transform, pub velocity: BodyVelocity, pub force: [Real; 3], pub torque: [Real; 3], pub mass: Real, pub inv_mass: Real, pub inertia: Real, pub linear_damping: Real, pub angular_damping: Real, pub restitution: Real, pub mode: BodyMode, pub active: bool, pub sleep_timer: Real, pub generation: u32,
}
Expand description

All simulation state for a single rigid body.

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§transform: Transform

Current world-space transform.

§prev_transform: Transform

Previous-frame transform (for CCD and interpolation).

§velocity: BodyVelocity

Current velocities.

§force: [Real; 3]

Accumulated force for this step (Newtons).

§torque: [Real; 3]

Accumulated torque for this step (N·m).

§mass: Real

Body mass (kg). 0 means static.

§inv_mass: Real

Inverse mass. 0 means static/kinematic.

§inertia: Real

Isotropic moment of inertia scalar.

§linear_damping: Real

Linear damping coefficient.

§angular_damping: Real

Angular damping coefficient.

§restitution: Real

Restitution coefficient (bounciness).

§mode: BodyMode

Simulation mode.

§active: bool

Whether the body is currently active (participating in simulation).

§sleep_timer: Real

How many consecutive steps the body has been below sleep thresholds.

§generation: u32

Generation counter (for handle validation).

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impl Body

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pub fn new_dynamic(position: [Real; 3], mass: Real) -> Self

Create a dynamic body at the given position with given mass.

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pub fn new_static(position: [Real; 3]) -> Self

Create a static body at the given position.

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pub fn apply_force(&mut self, force: [Real; 3])

Apply a force to the body (accumulates until cleared).

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pub fn apply_torque(&mut self, torque: [Real; 3])

Apply a torque to the body.

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pub fn apply_impulse_at(&mut self, impulse: [Real; 3], offset: [Real; 3])

Apply an impulse at a world-space offset (cross-product contributes to angular).

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pub fn clear_forces(&mut self)

Clear accumulated forces and torques.

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pub fn integrate_velocities(&mut self, gravity: [Real; 3], dt: Real)

Integrate velocities from forces over dt (semi-implicit Euler).

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pub fn integrate_positions(&mut self, dt: Real)

Integrate positions from velocities over dt.

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pub fn interpolated_transform(&self, alpha: Real) -> Transform

Return an interpolated transform at sub-step fraction α ∈ [0,1].

Trait Implementations§

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impl Clone for Body

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fn clone(&self) -> Body

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Body

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for Body

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl Freeze for Body

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impl RefUnwindSafe for Body

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impl Send for Body

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impl Sync for Body

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impl Unpin for Body

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impl UnsafeUnpin for Body

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impl UnwindSafe for Body

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<SS, SP> SupersetOf<SS> for SP
where SS: SubsetOf<SP>,

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fn to_subset(&self) -> Option<SS>

The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
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fn is_in_subset(&self) -> bool

Checks if self is actually part of its subset T (and can be converted to it).
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fn to_subset_unchecked(&self) -> SS

Use with care! Same as self.to_subset but without any property checks. Always succeeds.
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fn from_subset(element: &SS) -> SP

The inclusion map: converts self to the equivalent element of its superset.
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.