pub struct Triangle {
pub a: Vec3,
pub b: Vec3,
pub c: Vec3,
}Expand description
A triangle in 3D space.
Fields§
§a: Vec3First vertex.
b: Vec3Second vertex.
c: Vec3Third vertex.
Implementations§
Source§impl Triangle
impl Triangle
Sourcepub fn normal_unnorm(&self) -> Vec3
pub fn normal_unnorm(&self) -> Vec3
Outward-facing normal (not normalised).
Sourcepub fn ray_intersect(&self, ray: &Ray) -> Option<Real>
pub fn ray_intersect(&self, ray: &Ray) -> Option<Real>
Möller–Trumbore ray–triangle intersection.
Returns Some(t) if the ray hits the front face, otherwise None.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Triangle
impl RefUnwindSafe for Triangle
impl Send for Triangle
impl Sync for Triangle
impl Unpin for Triangle
impl UnsafeUnpin for Triangle
impl UnwindSafe for Triangle
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.