pub struct Plane3D {
pub normal: [f64; 3],
pub offset: f64,
}Expand description
An infinite plane stored with plain [f64; 3] arrays (no nalgebra).
Equation: dot(normal, p) = offset.
Fields§
§normal: [f64; 3]Unit normal.
offset: f64Plane offset along the normal from the origin.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Plane3D
impl RefUnwindSafe for Plane3D
impl Send for Plane3D
impl Sync for Plane3D
impl Unpin for Plane3D
impl UnsafeUnpin for Plane3D
impl UnwindSafe for Plane3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
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impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.