pub struct PhysicsMaterial {
pub static_friction: Real,
pub dynamic_friction: Real,
pub restitution: Real,
pub rolling_friction: Real,
}Expand description
Physical surface properties.
Fields§
§static_friction: RealCoefficient of static friction.
dynamic_friction: RealCoefficient of dynamic friction.
restitution: RealRestitution (bounciness), 0 = perfectly inelastic, 1 = perfectly elastic.
rolling_friction: RealRolling friction coefficient (for spheres/cylinders).
Implementations§
Source§impl PhysicsMaterial
impl PhysicsMaterial
Sourcepub fn combine(&self, other: &PhysicsMaterial) -> PhysicsMaterial
pub fn combine(&self, other: &PhysicsMaterial) -> PhysicsMaterial
Combine two materials using geometric mean for friction and min for restitution (a common convention in game physics).
Trait Implementations§
Source§impl Clone for PhysicsMaterial
impl Clone for PhysicsMaterial
Source§fn clone(&self) -> PhysicsMaterial
fn clone(&self) -> PhysicsMaterial
Returns a duplicate of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for PhysicsMaterial
impl Debug for PhysicsMaterial
Auto Trait Implementations§
impl Freeze for PhysicsMaterial
impl RefUnwindSafe for PhysicsMaterial
impl Send for PhysicsMaterial
impl Sync for PhysicsMaterial
impl Unpin for PhysicsMaterial
impl UnsafeUnpin for PhysicsMaterial
impl UnwindSafe for PhysicsMaterial
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
impl<SS, SP> SupersetOf<SS> for SPwhere
SS: SubsetOf<SP>,
Source§fn to_subset(&self) -> Option<SS>
fn to_subset(&self) -> Option<SS>
The inverse inclusion map: attempts to construct
self from the equivalent element of its
superset. Read moreSource§fn is_in_subset(&self) -> bool
fn is_in_subset(&self) -> bool
Checks if
self is actually part of its subset T (and can be converted to it).Source§fn to_subset_unchecked(&self) -> SS
fn to_subset_unchecked(&self) -> SS
Use with care! Same as
self.to_subset but without any property checks. Always succeeds.Source§fn from_subset(element: &SS) -> SP
fn from_subset(element: &SS) -> SP
The inclusion map: converts
self to the equivalent element of its superset.