pub struct PersistentPatch {
pub normal: [f64; 3],
pub points: Vec<WarmContactPoint>,
pub frame_count: u32,
pub active: bool,
}Expand description
A contact patch that persists across frames, tracking history of contacts.
Useful for integrating contact forces and detecting sustained contact.
Fields§
§normal: [f64; 3]Shared contact normal.
points: Vec<WarmContactPoint>Warm contact points (max 4).
frame_count: u32Number of consecutive frames this patch has been active.
active: boolWhether this patch was active in the most recent frame.
Implementations§
Source§impl PersistentPatch
impl PersistentPatch
Sourcepub fn update(&mut self, manifold: &ContactManifold)
pub fn update(&mut self, manifold: &ContactManifold)
Update the patch from a new ContactManifold.
Transfers warm-start data from matching previous points, increments
frame_count, and reduces to at most 4 points.
Sourcepub fn deactivate(&mut self)
pub fn deactivate(&mut self)
Mark the patch as inactive (no collision detected this frame).
Sourcepub fn is_sustained(&self, n: u32) -> bool
pub fn is_sustained(&self, n: u32) -> bool
Whether the patch has been active for at least n consecutive frames.
Sourcepub fn average_position(&self) -> Option<[f64; 3]>
pub fn average_position(&self) -> Option<[f64; 3]>
Average contact position across all points.
Trait Implementations§
Source§impl Clone for PersistentPatch
impl Clone for PersistentPatch
Source§fn clone(&self) -> PersistentPatch
fn clone(&self) -> PersistentPatch
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for PersistentPatch
impl RefUnwindSafe for PersistentPatch
impl Send for PersistentPatch
impl Sync for PersistentPatch
impl Unpin for PersistentPatch
impl UnsafeUnpin for PersistentPatch
impl UnwindSafe for PersistentPatch
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