pub struct ManifoldReduction;Expand description
Algorithms for reducing a contact set to at most 4 representative points.
Implementations§
Source§impl ManifoldReduction
impl ManifoldReduction
Sourcepub fn reduce_to_4_points(points: &[ContactPoint]) -> Vec<ContactPoint>
pub fn reduce_to_4_points(points: &[ContactPoint]) -> Vec<ContactPoint>
Reduce a slice of contact points to at most 4 points.
Selection strategy:
- Keep the deepest penetrating point.
- Keep the point furthest from point 1.
- Keep the point that maximises triangle area with points 1 and 2.
- Keep the point that maximises quadrilateral area with points 1–3.
Sourcepub fn contact_area(points: &[ContactPoint]) -> f64
pub fn contact_area(points: &[ContactPoint]) -> f64
Compute the approximate area of the convex hull of the contact points projected onto the contact plane defined by the first point’s normal.
Uses the shoelace formula on the projected 2-D coordinates.
Auto Trait Implementations§
impl Freeze for ManifoldReduction
impl RefUnwindSafe for ManifoldReduction
impl Send for ManifoldReduction
impl Sync for ManifoldReduction
impl Unpin for ManifoldReduction
impl UnsafeUnpin for ManifoldReduction
impl UnwindSafe for ManifoldReduction
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