pub struct ContactManifoldCache {
pub manifolds: HashMap<(u32, u32), PersistentManifold>,
pub max_lifetime: u32,
}Expand description
World-level cache of persistent contact manifolds.
Stores one PersistentManifold per body pair, keyed by ordered (min, max)
body-handle pair.
Fields§
§manifolds: HashMap<(u32, u32), PersistentManifold>All active manifolds, keyed by ordered body-handle pair.
max_lifetime: u32Maximum number of frames a manifold can persist without being touched.
Implementations§
Source§impl ContactManifoldCache
impl ContactManifoldCache
Sourcepub fn get_or_create(
&mut self,
body_a: u32,
body_b: u32,
friction: f64,
restitution: f64,
) -> &mut PersistentManifold
pub fn get_or_create( &mut self, body_a: u32, body_b: u32, friction: f64, restitution: f64, ) -> &mut PersistentManifold
Get or create the persistent manifold for the given body pair.
Sourcepub fn update_manifold(
&mut self,
body_a: u32,
body_b: u32,
new_points: Vec<ContactPoint>,
)
pub fn update_manifold( &mut self, body_a: u32, body_b: u32, new_points: Vec<ContactPoint>, )
Merge a set of newly detected contact points into the cached manifold.
Each new point is added-or-updated; existing point lifetimes are
incremented automatically inside add_or_update.
Sourcepub fn remove_inactive(&mut self)
pub fn remove_inactive(&mut self)
Remove manifolds that are no longer active or have no points.
Sourcepub fn begin_frame(&mut self)
pub fn begin_frame(&mut self)
Mark all manifolds as inactive at the start of a frame.
Manifolds that are still colliding will be reactivated when
update_manifold is called.
Source§impl ContactManifoldCache
impl ContactManifoldCache
Sourcepub fn total_contact_points(&self) -> usize
pub fn total_contact_points(&self) -> usize
Total number of contact points across all active manifolds.
Sourcepub fn manifold_count(&self) -> usize
pub fn manifold_count(&self) -> usize
Number of manifolds in the cache.
Sourcepub fn get_warmstart(
&self,
body_a: u32,
body_b: u32,
) -> Option<Vec<(f64, [f64; 2])>>
pub fn get_warmstart( &self, body_a: u32, body_b: u32, ) -> Option<Vec<(f64, [f64; 2])>>
Collect all warm-start data for a given body pair (if present).
Sourcepub fn remove_body(&mut self, body_id: u32)
pub fn remove_body(&mut self, body_id: u32)
Update all manifolds that belong to a single body (e.g., on body removal).
Auto Trait Implementations§
impl Freeze for ContactManifoldCache
impl RefUnwindSafe for ContactManifoldCache
impl Send for ContactManifoldCache
impl Sync for ContactManifoldCache
impl Unpin for ContactManifoldCache
impl UnsafeUnpin for ContactManifoldCache
impl UnwindSafe for ContactManifoldCache
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