pub struct GpuBroadphaseHints {
pub n_objects: usize,
pub scene_min: [Real; 3],
pub scene_max: [Real; 3],
pub avg_half_extent: Real,
pub max_half_extent: Real,
pub recommended_threads: usize,
}Expand description
Hints for GPU-accelerated broad-phase.
These values can be used to configure a GPU compute shader for uniform-grid or sort-based broadphase.
Fields§
§n_objects: usizeNumber of objects in the scene.
scene_min: [Real; 3]Scene AABB minimum corner.
scene_max: [Real; 3]Scene AABB maximum corner.
avg_half_extent: RealAverage AABB half-extent across all objects.
max_half_extent: RealMaximum AABB half-extent.
recommended_threads: usizeRecommended number of GPU threads.
Implementations§
Source§impl GpuBroadphaseHints
impl GpuBroadphaseHints
Sourcepub fn from_aabbs(aabbs: &[Aabb]) -> Self
pub fn from_aabbs(aabbs: &[Aabb]) -> Self
Compute GPU hints from a slice of AABBs.
Sourcepub fn suggested_cell_size(&self) -> Real
pub fn suggested_cell_size(&self) -> Real
Suggested uniform-grid cell size (2× average extent for good fill).
Sourcepub fn estimated_cells(&self) -> usize
pub fn estimated_cells(&self) -> usize
Estimated number of non-empty grid cells.
Sourcepub fn to_flat_buffer(aabbs: &[Aabb]) -> Vec<f32>
pub fn to_flat_buffer(aabbs: &[Aabb]) -> Vec<f32>
Return flat array of AABB data suitable for GPU upload:
[min_x, min_y, min_z, max_x, max_y, max_z] per object.
Trait Implementations§
Source§impl Clone for GpuBroadphaseHints
impl Clone for GpuBroadphaseHints
Source§fn clone(&self) -> GpuBroadphaseHints
fn clone(&self) -> GpuBroadphaseHints
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for GpuBroadphaseHints
impl RefUnwindSafe for GpuBroadphaseHints
impl Send for GpuBroadphaseHints
impl Sync for GpuBroadphaseHints
impl Unpin for GpuBroadphaseHints
impl UnsafeUnpin for GpuBroadphaseHints
impl UnwindSafe for GpuBroadphaseHints
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