pub struct PersistentManifold {
pub body_a: u32,
pub body_b: u32,
pub points: Vec<ContactPoint>,
pub normal: [f64; 3],
pub friction: f64,
pub restitution: f64,
pub is_active: bool,
}Expand description
Persistent contact manifold holding up to 4 contact points with warm-start data.
Named PersistentManifold to distinguish from the simpler ContactManifold
used in narrow-phase output.
Fields§
§body_a: u32Handle ID of body A.
body_b: u32Handle ID of body B.
points: Vec<ContactPoint>Contact points (max 4).
normal: [f64; 3]Average contact normal.
friction: f64Friction coefficient.
restitution: f64Restitution coefficient.
is_active: boolWhether this manifold was touched this frame.
Implementations§
Source§impl PersistentManifold
impl PersistentManifold
Sourcepub fn new(body_a: u32, body_b: u32, friction: f64, restitution: f64) -> Self
pub fn new(body_a: u32, body_b: u32, friction: f64, restitution: f64) -> Self
Create a new empty persistent manifold.
Sourcepub fn add_or_update(&mut self, new_point: ContactPoint)
pub fn add_or_update(&mut self, new_point: ContactPoint)
Add a new contact point or update an existing cached one.
If a point with the same ID (or within the distance threshold) already exists, the cached warm-start impulses are transferred to the new point. The manifold is pruned to at most 4 points using area-maximising selection.
Sourcepub fn remove_stale(
&mut self,
transform_a: ([f64; 3], [[f64; 3]; 3]),
transform_b: ([f64; 3], [[f64; 3]; 3]),
)
pub fn remove_stale( &mut self, transform_a: ([f64; 3], [[f64; 3]; 3]), transform_b: ([f64; 3], [[f64; 3]; 3]), )
Remove stale contact points based on world-space re-projection.
For each cached point the local positions are transformed back to world space using the current body transforms. The point is removed if the bodies have separated or if the projected position has drifted too far from the cached world position.
Source§impl PersistentManifold
impl PersistentManifold
Sourcepub fn update_from_new_contacts(&mut self, new_contacts: Vec<ContactPoint>)
pub fn update_from_new_contacts(&mut self, new_contacts: Vec<ContactPoint>)
Update the manifold with a completely new set of contact points.
Points are matched against the existing cache to preserve warm-start impulses, then compressed to at most 4.
Sourcepub fn warmstart_data(&self) -> Vec<(f64, [f64; 2])>
pub fn warmstart_data(&self) -> Vec<(f64, [f64; 2])>
Extract warm-start data for the solver: returns (normal_impulse, tangent_impulse) per point.
Sourcepub fn store_solver_impulses(&mut self, impulses: &[(f64, [f64; 2])])
pub fn store_solver_impulses(&mut self, impulses: &[(f64, [f64; 2])])
Apply solver results back to the warm-start cache.
Sourcepub fn contact_count(&self) -> usize
pub fn contact_count(&self) -> usize
Number of active contact points.
Sourcepub fn clamp_impulses(&mut self)
pub fn clamp_impulses(&mut self)
Clamp all accumulated impulses to non-negative (velocity-based solvers).
Trait Implementations§
Source§impl Clone for PersistentManifold
impl Clone for PersistentManifold
Source§fn clone(&self) -> PersistentManifold
fn clone(&self) -> PersistentManifold
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreAuto Trait Implementations§
impl Freeze for PersistentManifold
impl RefUnwindSafe for PersistentManifold
impl Send for PersistentManifold
impl Sync for PersistentManifold
impl Unpin for PersistentManifold
impl UnsafeUnpin for PersistentManifold
impl UnwindSafe for PersistentManifold
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