pub struct DynamicAabbTree { /* private fields */ }Expand description
Incrementally updated AABB tree (insertion/removal without full rebuild).
Each object gets a fattened AABB; the tree is only updated when the object moves outside its fat AABB.
Implementations§
Source§impl DynamicAabbTree
impl DynamicAabbTree
Sourcepub fn update(&mut self, index: usize, aabb: Aabb) -> bool
pub fn update(&mut self, index: usize, aabb: Aabb) -> bool
Update the AABB for an existing object.
Returns true if the internal tree was invalidated.
Sourcepub fn rebuild_if_dirty(&mut self)
pub fn rebuild_if_dirty(&mut self)
Ensure the internal BVH is up to date.
Sourcepub fn find_pairs(&mut self) -> Vec<CollisionPair>
pub fn find_pairs(&mut self) -> Vec<CollisionPair>
Query all overlapping pairs.
Source§impl DynamicAabbTree
impl DynamicAabbTree
Sourcepub fn mark_dirty(&mut self)
pub fn mark_dirty(&mut self)
Mark the tree as dirty so it will be rebuilt on the next query.
Sourcepub fn find_proximity_pairs(&mut self, inflation: Real) -> Vec<CollisionPair>
pub fn find_proximity_pairs(&mut self, inflation: Real) -> Vec<CollisionPair>
Return all pairs whose AABBs overlap when inflated by inflation.
This is a proximity query: objects within inflation of each other
are included even if their tight AABBs do not touch.
Sourcepub fn batch_insert(&mut self, aabbs: &[Aabb])
pub fn batch_insert(&mut self, aabbs: &[Aabb])
Batch-insert many AABBs at once (more efficient than repeated insert).
Appends all AABBs and marks the tree dirty; call rebuild_if_dirty
(or any query method) to make the tree consistent.
Auto Trait Implementations§
impl Freeze for DynamicAabbTree
impl RefUnwindSafe for DynamicAabbTree
impl Send for DynamicAabbTree
impl Sync for DynamicAabbTree
impl Unpin for DynamicAabbTree
impl UnsafeUnpin for DynamicAabbTree
impl UnwindSafe for DynamicAabbTree
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