pub struct SkillManager { /* private fields */ }Implementations§
Source§impl SkillManager
impl SkillManager
pub fn new(skills_dir: PathBuf, bundled_dir: PathBuf) -> Self
pub async fn init(&self) -> Result<()>
pub async fn list_skills(&self) -> Vec<SkillEntry>
pub async fn get_skill(&self, name: &str) -> Option<SkillEntry>
pub async fn get_skill_content(&self, name: &str) -> Option<String>
pub async fn build_snapshot( &self, _agent_id: Option<&str>, skill_filter: Option<&[String]>, ) -> SkillSnapshot
pub async fn set_enabled(&self, name: &str, enabled: bool) -> Result<()>
pub async fn create_skill( &self, name: &str, description: &str, content: &str, ) -> Result<()>
pub async fn delete_skill(&self, name: &str) -> Result<()>
Sourcepub async fn write_skill_raw(&self, name: &str, raw: &str) -> Result<SkillEntry>
pub async fn write_skill_raw(&self, name: &str, raw: &str) -> Result<SkillEntry>
Write a skill’s raw SKILL.md content verbatim (frontmatter preserved)
and reindex it.
Unlike [create_skill], this does not re-synthesize the frontmatter
from name+description — the raw bytes are stored untouched so rich
metadata (requires, install, allowed-tools, …) survives. Use this
for inline edits and .md text imports.
Sourcepub async fn import_skill_text(
&self,
content: &str,
name_hint: Option<&str>,
) -> Result<SkillEntry>
pub async fn import_skill_text( &self, content: &str, name_hint: Option<&str>, ) -> Result<SkillEntry>
Import a skill from raw SKILL.md text (frontmatter preserved).
Validates the content by parsing it, derives the canonical name from
the frontmatter (falling back to name_hint, then erroring), and
writes the content verbatim via [write_skill_raw]. Used for the
text-paste and URL import modes.
Sourcepub async fn import_skill_zip(
&self,
name_hint: &str,
bytes: &[u8],
) -> Result<SkillEntry>
pub async fn import_skill_zip( &self, name_hint: &str, bytes: &[u8], ) -> Result<SkillEntry>
Import a skill from a .zip / .skill archive’s raw bytes.
Extracts into a temp dir under skills_dir (same filesystem, so the
final rename is atomic), derives the canonical name from the parsed
SKILL.md frontmatter (falling back to name_hint), moves the
extracted tree to skills_dir/{name}/, records provenance under
.imported/origin.json, and reindexes.
pub async fn list_skills_meta(&self) -> Vec<SkillMeta>
pub async fn load_skill(&self, name: &str) -> Result<Option<Skill>>
pub fn path(&self) -> &PathBuf
Sourcepub async fn load_from_dir(&self, dir: &Path) -> Result<()>
pub async fn load_from_dir(&self, dir: &Path) -> Result<()>
Load additional skills from an external directory (e.g. bundled defaults).
Each subdirectory containing a SKILL.md is loaded as a bundled skill.
Trait Implementations§
Auto Trait Implementations§
impl !Freeze for SkillManager
impl !RefUnwindSafe for SkillManager
impl !UnwindSafe for SkillManager
impl Send for SkillManager
impl Sync for SkillManager
impl Unpin for SkillManager
impl UnsafeUnpin for SkillManager
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