pub struct PersonaManager { /* private fields */ }Expand description
Manages persona lifecycle and coordinates persona-aware execution.
Implementations§
Source§impl PersonaManager
impl PersonaManager
Sourcepub fn with_defaults(personas: Vec<Persona>) -> Self
pub fn with_defaults(personas: Vec<Persona>) -> Self
Creates a new persona manager, optionally loading from existing data.
Sourcepub fn get_active_persona(&self) -> Option<Persona>
pub fn get_active_persona(&self) -> Option<Persona>
Returns the current active persona, if any.
Sourcepub fn set_active_persona(&self, id: &str) -> Result<()>
pub fn set_active_persona(&self, id: &str) -> Result<()>
Sets the active persona by ID.
Sourcepub fn active_system_prompt(&self) -> String
pub fn active_system_prompt(&self) -> String
Returns the system prompt for the active persona. Falls back to a default prompt if no active persona.
Sourcepub fn create_default_personas(&self)
pub fn create_default_personas(&self)
Creates the three default personas (Dev, Review, Research).
Sourcepub fn first_enabled(&self) -> Option<Persona>
pub fn first_enabled(&self) -> Option<Persona>
Returns the first enabled persona, for wiring into OuroborosEngine.
Sourcepub fn store(&self) -> &PersonaStore
pub fn store(&self) -> &PersonaStore
Returns the persona store for direct access.
Sourcepub fn active_persona_id(&self) -> Option<String>
pub fn active_persona_id(&self) -> Option<String>
Returns the ID of the active persona.
Sourcepub fn apply_config(&self, cfg: &PersonaConfig)
pub fn apply_config(&self, cfg: &PersonaConfig)
Active persona 의 우선순위 결정:
- StateStore
index.json의active_persona_id(enabled 면 적용) PersonaConfig.default_persona_id(enabled 면 적용)- store 의 첫 번째 enabled
- None
&self — Arc<PersonaManager> 뒤에서 호출됨.
Sourcepub async fn load_from_state_store(&self, store: &StateStore) -> Result<()>
pub async fn load_from_state_store(&self, store: &StateStore) -> Result<()>
StateStore 에서 페르소나 + active_persona_id 를 로드.
손상·부재 시 silent fallback 하지 않고 Result::Err 로 전파.
호출자는 defaults 가 이미 new() 로 박혀 있음을 알고 있어야 함.
Sourcepub async fn persist(&self, store: &StateStore) -> Result<()>
pub async fn persist(&self, store: &StateStore) -> Result<()>
StateStore 에 페르소나 + active_persona_id 를 저장. 메모리 상태는 유지, IO 실패는 Result 로 전파.
Sourcepub async fn set_active(
&self,
id: &str,
store: Option<&StateStore>,
) -> Result<Option<String>>
pub async fn set_active( &self, id: &str, store: Option<&StateStore>, ) -> Result<Option<String>>
글로벌 활성 페르소나 변경. 성공 시 슬롯 변경 + StateStore flush.
새 system_prompt 를 Ok(Some(prompt)) 로 반환 — 호출자가
IntentEngine::set_persona_prompt 로 직접 재시드 (kernel ↔ ouroboros
의존성 방향 회피).
&self — interior mutability (Arc 뒤 호출 가능).
Trait Implementations§
Source§impl Clone for PersonaManager
impl Clone for PersonaManager
Source§impl Debug for PersonaManager
impl Debug for PersonaManager
Auto Trait Implementations§
impl !Freeze for PersonaManager
impl !RefUnwindSafe for PersonaManager
impl Send for PersonaManager
impl Sync for PersonaManager
impl Unpin for PersonaManager
impl UnsafeUnpin for PersonaManager
impl UnwindSafe for PersonaManager
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