pub struct HyperbolicEmbedding { /* private fields */ }Expand description
Hyperbolic embedding manager for hierarchical data.
Provides a convenient interface for storing and querying hierarchical embeddings in Poincaré ball space.
Implementations§
Source§impl HyperbolicEmbedding
impl HyperbolicEmbedding
Sourcepub fn new(config: HyperbolicConfig) -> Self
pub fn new(config: HyperbolicConfig) -> Self
Create a new hyperbolic embedding manager.
Sourcepub fn with_dimensions(dimensions: usize) -> Self
pub fn with_dimensions(dimensions: usize) -> Self
Create with default configuration.
Sourcepub fn add(&mut self, id: &str, euclidean: &[f32])
pub fn add(&mut self, id: &str, euclidean: &[f32])
Add a Euclidean vector as a named embedding.
Converts to Poincaré ball coordinates.
Sourcepub fn add_child(
&mut self,
parent_id: &str,
child_id: &str,
child_euclidean: &[f32],
)
pub fn add_child( &mut self, parent_id: &str, child_id: &str, child_euclidean: &[f32], )
Add a parent-child relationship using Möbius addition.
The child is placed at parent ⊕ child_euclidean, which naturally
positions it farther from the origin along the parent’s direction.
Sourcepub fn nearest_neighbors(&self, query_id: &str, k: usize) -> Vec<(String, f32)>
pub fn nearest_neighbors(&self, query_id: &str, k: usize) -> Vec<(String, f32)>
Find the k nearest neighbors in hyperbolic space.
Returns (id, distance) pairs sorted by distance.
Sourcepub fn search(&self, query: &[f32], k: usize) -> Vec<(String, f32)>
pub fn search(&self, query: &[f32], k: usize) -> Vec<(String, f32)>
Find nearest neighbors for an arbitrary Euclidean query.
Sourcepub fn hierarchical_distance(&self, id_a: &str, id_b: &str) -> f32
pub fn hierarchical_distance(&self, id_a: &str, id_b: &str) -> f32
Compute the hierarchical distance between two embeddings.
In hierarchical data, nodes deeper in the tree are farther from the origin. This function returns the hyperbolic distance plus a depth penalty.
Sourcepub fn depth(&self, id: &str) -> f32
pub fn depth(&self, id: &str) -> f32
Get the hyperbolic distance of a point from the origin.
Points closer to the origin are “higher” in the hierarchy.
Sourcepub fn rank_by_depth(&self) -> Vec<(String, f32)>
pub fn rank_by_depth(&self) -> Vec<(String, f32)>
Rank all embeddings by depth (origin distance).
Returns (id, depth) pairs sorted by depth ascending. Items with lower depth are closer to the root of the hierarchy.
Auto Trait Implementations§
impl Freeze for HyperbolicEmbedding
impl RefUnwindSafe for HyperbolicEmbedding
impl Send for HyperbolicEmbedding
impl Sync for HyperbolicEmbedding
impl Unpin for HyperbolicEmbedding
impl UnsafeUnpin for HyperbolicEmbedding
impl UnwindSafe for HyperbolicEmbedding
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