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StateMachine

Struct StateMachine 

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pub struct StateMachine {
    pub states: Vec<WorkflowState>,
    pub transitions: Vec<WorkflowTransition>,
    pub current_state: String,
}
Expand description

A finite state machine composed of WorkflowStates and WorkflowTransitions.

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§states: Vec<WorkflowState>

All registered states.

§transitions: Vec<WorkflowTransition>

All registered transitions.

§current_state: String

ID of the currently active state.

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impl StateMachine

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pub fn new(initial_state_id: impl Into<String>) -> Self

Create a new FSM with initial_state_id as the starting state.

The initial state is NOT required to exist in states at construction time; it is added implicitly when the first state is added.

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pub fn add_state(&mut self, state: WorkflowState)

Register a state.

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pub fn add_transition(&mut self, t: WorkflowTransition)

Register a transition.

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pub fn trigger(&mut self, event: &str) -> bool

Fire event. Returns true if a transition was found and applied.

A transition is eligible when:

  1. Its from field matches current_state.
  2. Its trigger matches event.
  3. The current state is not terminal.
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pub fn current(&self) -> &str

Return the ID of the current state.

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pub fn is_terminal(&self) -> bool

Returns true when the current state is marked terminal.

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pub fn valid_triggers(&self) -> Vec<&str>

Return the event names of all transitions originating from the current state.

Trait Implementations§

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impl Clone for StateMachine

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fn clone(&self) -> StateMachine

Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for StateMachine

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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impl<T> Any for T
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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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